Yesterday I went with a handful of other college students to repaint doors, because my college has a community service day when students do stuff. Like painting doors. Inspired by that bout of manual labor and how nice it was to see the doors before and after, I decided to look at customization options in my game. Trust me, it’s more interesting than if I explained how doors work in RPG Maker MV.
What do you mean by customization options?
Basically, letting the player pick what something looks like. For example, below is a photo of a very plain room I created just for this post. See the bedside table? It’s rather plain. So I whipped up a small event that lets the player pick if they would like to add a vase of flowers on the table, or just throw a cloth over it.
Ta da! Admittedly, it’s a tiny change, but it’s better than nothing.
Will any of the characters be customizable?
No, no they won’t. In part because I haven’t figured that out, though I know it’s possible, and because each cast member has a specific look for a reason. I’ve tried to use some visual storytelling with each of their appearances. Maybe that’ll be a later blog post. If you don’t know the cast, I briefly introduced them in my first blog post.
Okay, but how’d you make the table change?
If you remember my second blog post, I briefly mentioned switches. These little guys have to options, on and off. Now, one great feature of RPG Maker MV is that each event has several self-switches. (I briefly explain events in this blog post.) Basically, self-switches are switches that only apply to that event.
So, what I did was create an event, the one in the photo below, where the player has two choices. Add flowers or a cloth.

See the highlighted sections? If flowers are picked, self-switch A is turned on, and if cloth is picked, B is turned on. Now, how does this allow different images to appear on screen?
That’s quite simple. Look at the red square. See the plain table inside? That little area, the place fittingly called “Image,” is where you can add an image for the event. Now, this event has three event pages. For simplicity’s sake, imagine each event page is a different event.
Now, the other two pages are key to the image change. Event page two is below.

See the highlighted area? That basically means that this event page only happens if self-switch A is on. If A is off, it doesn’t run; it doesn’t change the appearance of the image. Now, look in the red square. It’s the table with a vase of flowers.
Now, there’s a lot more to say about event pages and how they work, but this post is long enough. Please leave any remarks or questions you have in the comments. I’d like to know, what do you guys think about customization in games? Do you like it? Do you think it’s useful? Thank you for reading this far, and have a lovely day!

























